Places: 2 participantsVenue: Stubičke Toplice (Croatia)Hosting organization: HUKIProject Dates: 10th-16th March 2023Deadline to send application form: 31st January 2023 Description "Digital yin-yang in youth work" is a 5-day training course focused on increasing the awareness about the importance of creating a balance of online and offline activities for young people, and to offer them an opportunity to … Continue reading [CLOSED] “Digital Ying Yang in Youth Work” training course in Stubičke Toplice (Croatia)
Tag: training course
From 9th to 15th of August 2022, Margit and Anastassija took place in the international training course "Get Across" in Malta dedicated to fostering active participation and engagement of young people through public speaking and visual facilitation skills of youth workers. Below they share with us their TOP 3 learning outcomes: Developing our own style … Continue reading Experience | “Get Across”
“A few weeks ago I was in Horní Maršov, in the Czech Republic, where I participated in the Erasmus+ training course “Eduboards 2.0”. During the course, our trainers taught us about game development, what makes an educational game educational, and where to start when you want to make your own game, and much more. This … Continue reading Experience | “Eduboards 2.0”
"My name is Olga, and I recently took part in the international training course 'Reinforcing Games as an Educational Tool for Social Change', in Rustavi (Georgia), organised by Shokkin Group Estonia and other international youth organisations. The topic of the project was inclusion as a problem among youngsters, and its main aim was to create … Continue reading Olga’s experience discovering educational games in Georgia
"From 14th to 20th November I participated in the project 'Gamestorming: gamification in youth information' in Barcelona. There I got to know nothing less than 17 different organizations from different countries with whom we discovered very interesting partnerships. We exchanged ideas and skills for future projects, and the whole week we explored different types of … Continue reading Contact Making Seminar “Gamestorming: Gamification in Youth Information”
"EmPLAYability" was the second training activity of the KA2 Strategic partnership project with the same name implemented by four organizations from Estonia, Spain, France, Italy and Croatia. The project we involved youth leaders/workers from each country to discover the set of educational games developed on the topic of youth employability. "I have always believed that, … Continue reading “EmPLAYability” magic in Barcelona
Not all classrooms have four walls. Real excitement is when you are learning in a non-formal way and you don’t even realise how much it is polishing your skills. Simulation & roleplay games are appealing and fun for everybody, making it ideal as a tool for educational work with youngsters. Recently, I got an amazing … Continue reading Not all classrooms have four walls…
Places: 3 participantsVenue: Barcelona (Spain)Hosting organization: La VibriaProject Dates: 8-14th October 2021Travel Budget: 360 eurosDeadline to send application form: 13th September 2021 An international training course that aims to offer tools, context and space to discover, create and explore educational games that support job search and soft skills development. Objectives To exchange practices and methods … Continue reading [COMPLETED] Training course “Emplayability” in Barcelona (Spain)
Places: 3 participants fully vaccinated Venue: Dingli Youth Activity Centre (Malta) Hosting organization: Malta UNESCO Youth Association (MUYA) Project Dates: 31st August to 7th September 2021 Travel Budget: 360 euros Deadline to send application form: 31st July 2021 An international training course about educational board games and game-based learning in youth work. Objectives To introduce … Continue reading [COMPLETE] Training Course “EDUBOARDZ” in Dingli (Malta)
Despite the lockdowns, the travelling restrictions and the difficulties to even meet physically in our organizations, one thing was clear for the Gamechangers team: we didn't want to miss the opportunity to spread the benefits of game-based learning among educators. So after multiple scenarios, plan A, B, C and even D, we decided to give … Continue reading Gamechangers 2.0 | The online experience